Working closely with World Labs' researchers, as a Senior Product Designer I helped turn concept into a usable product—shaping core interaction flows and defining the visual language. This included generartion of 3D worlds through text and images, and the gallery experience. With no existing playbook, I helped create one from scratch.
Interaction designer shaping product and digital experiences with a strong brand lens. My work spans AI, R&D, and spatial tech projects for global brands and forward-thinking startups. [read more]
Working closely with World Labs' researchers, as a Senior Product Designer I helped turn concept into a usable product—shaping core interaction flows and defining the visual language. This included generartion of 3D worlds through text and images, and the gallery experience. With no existing playbook, I helped create one from scratch.
Working closely with World Labs' researchers, as a Senior Product Designer I helped turn concept into a usable product—shaping core interaction flows and defining the visual language. This included generartion of 3D worlds through text and images, and the gallery experience. With no existing playbook, I helped create one from scratch.
Working closely with World Labs' researchers, as a Senior Product Designer I helped turn concept into a usable product—shaping core interaction flows and defining the visual language. This included generartion of 3D worlds through text and images, and the gallery experience. With no existing playbook, I helped create one from scratch.
Working closely with World Labs' researchers, as a Senior Product Designer I helped turn concept into a usable product—shaping core interaction flows and defining the visual language. This included generartion of 3D worlds through text and images, and the gallery experience. With no existing playbook, I helped create one from scratch.
Working closely with World Labs' researchers, as a Senior Product Designer I helped turn concept into a usable product—shaping core interaction flows and defining the visual language. This included generartion of 3D worlds through text and images, and the gallery experience. With no existing playbook, I helped create one from scratch.
Working closely with World Labs' researchers, as a Senior Product Designer I helped turn concept into a usable product—shaping core interaction flows and defining the visual language. This included generartion of 3D worlds through text and images, and the gallery experience. With no existing playbook, I helped create one from scratch.
Working closely with World Labs' researchers, as a Senior Product Designer I helped turn concept into a usable product—shaping core interaction flows and defining the visual language. This included generartion of 3D worlds through text and images, and the gallery experience. With no existing playbook, I helped create one from scratch.